![mirrors edge story mirrors edge story](https://www.wired.com/images_blogs/gamelife/images/2008/08/27/mirrorsedge.jpg)
The City of Glass is an unusually bright and clean setting for a video game. Through bits of dialogue and audio diaries scattered throughout the space we learn that the city's been more or less segregated into a caste-like system: rich one-percenters rule over the lower and middle classes who generally don't get into trouble so long as they know their role and shut their mouths. The story behind this ultra-modern landscape, sadly, is nothing special, providing the player just enough narrative justification for you to traipse around its rooftops and underground with aplomb. Now developer DICE is wiping the slate clean with Mirror's Edge Catalyst, a reboot of sorts that tells a new origin story for lead character Faith Connors while expanding and refining the gameplay of the original.Ĭatalyst's City of Glass is one of the most recognizable settings in video games, all skyscrapers and right angles painted in lacquered white, highlighted with splashes of blue and yellow. Why the Street Fighter e-sports community likes to keep it loud.The Sims 4 opens up gender customization options for gamers.Battlefield 1 tackles First World War, a rare setting in video games.Fans of the game's unique mechanics and art direction have kept its memory alive since then.
![mirrors edge story mirrors edge story](https://i0.wp.com/www.bitcultures.com/wp-content/uploads/2016/04/Runners-path.jpg)
Reception was mixed, owing mainly to a lacklustre storyline and clunky combat, so EA sat on the franchise for the better part of a decade. 2:06 Leap and tumble across a city's rooftops in the first-person parkour video game Mirror's Edge Catalyst, if you can deal with a middling storyline and clunky fist fights, says reviewer Jonathan Ore.